I agree with Tom Engelhardt on this:
What irks me is that this new form of American warfare can become popular and attractive not only with American presidents, but also with the American public because although it increases civilian deaths, 'collateral damage' it reduces greatly the number of American casualties. Unfortunately, the more American and modern warfare become like video games, the more likely it is that the world will experience more of them because war will become a 'clean,' effective and inexpensive solution for too many conflicts and issues instead of being used as the last resort.Whether in the skies or patrolling on the ground, Americans know next to nothing of the worlds they are passing above or through. This is, of course, even more true of the “pilots” who fly our latest wonder weapons, the Predators, Reapers, and other unmanned drones over American battle zones, while sitting at consoles somewhere in the United States. They are clearly engaged in the most literal of video-game wars, while living the most prosaic of god-like lives. A sign at Creech Air Force Base in Nevada warns such a drone pilot to "drive carefully" on leaving the base after a work shift “in” Afghanistan or Iraq. This, it says, is “the most dangerous part of your day."
(...)Here’s the fact of the matter: in the cities, towns, and villages of the distant lands where Americans tend to make war, civilians die regularly and repeatedly at our hands. Each death may contain its own uniquely nightmarish details, but the overall story remains remarkably repetitious. Such “incidents” are completely predictable. Even General McChrystal, determined to “protect the population” in Afghanistan as part of his counterinsurgency war, has proven remarkably incapable of changing the nature of our style of warfare. Curtail air strikes, rein in Special Operations night attacks -- none of it will, in the long run, matter. Put in a nutshell: If you arrive from the heavens, they will die.


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